#COMPENDIUM OF CLASSIC ARCADE GAMES
Explore tagged Tumblr posts
retrocgads · 1 year ago
Text
Tumblr media
UK 1987
8 notes · View notes
miloscat · 2 years ago
Text
[Review] Air Twister (ATV)
Tumblr media
A strange hybrid.
Another Apple Arcade title that caught my eye was this rail shooter. It seems to mash up two Sega classics: Space Harrier (flying person with a gun) and Panzer Dragoon (the lock-on shooting mechanic). Directed by Yu Suzuki through his company Ys Net, otherwise known for Shenmue 3, it certainly has that Sega pedigree! (He also directed the original Space Harrier you see, although he wasn't involved with Panzer Dragoon.)
The game kind of throws you in initially, so you might think it's a simple arcadey experience. Only after failing your first run does it reveal its broader scope (although the game itself doesn't shy away from oddly quoting Suzuki himself saying that the arcade mode is the real game and everything else is just extra). By defeating enemies in the main mode you gradually accumulate stars which unlock nodes in an "Adventure" map. These give you all sorts of things: extra max health, new weapons, charges for a slowdown ability, new cosmetic gear, etc.
Tumblr media
This is how Air Twister artificially encourages a player to do extra runs of the main game's 12 stages, although I had fun trying out the different weapons by retackling the short campaign. Also unlockable are new modes of play, only most of them seem especially superfluous, not to mention expensive in stars since you only unlock individual stages at a time for these modes.
As for the game itself, it's pretty decent. Rail shooters like this often have trouble effectively depicting the depth of incoming projectiles to help the player avoid them, and this one certainly has that problem. As someone who grew up on Lylat Wars the enemy placements and formations seem a bit standard as well, and the basic combat lacks that visceral impact. The graphics have quite good fidelity but this seems to have come at the cost of model and texture pop-in, as well as occasional frame stuttering, which you really don't want with an action game like this.
Tumblr media
Promotion for the game boasts of its touch and swipe controls, which I didn't test at all. I just used a controller for a more traditional experience, which the upcoming console port would seem to confirm is going to win out as the default scheme. Perhaps as a consequence of designing around direct touch control, there is no crosshair to help out controller players which makes lining up your lock-ons more difficult... or maybe that's part of its Space Harrier legacy, which also lacked this feature. Planet Harriers had a crosshair, pout pout.
An interesting feature of this game is that it represents a collaboration with Dutch music artist Valensia. His heavily Queen-inspired prog rock songs (a mix of old hits and newly composed tracks for this game) grant a very novel "rock opera" feel to the game experience. I don't tend to like lyrical songs in my video games, and they didn't really try to time the action to the music, but even so it's pretty cool to prominently feature this kind of music in a game.
Tumblr media
Like many Apple Arcade games, this has the uncomfortable feel of hybridisation between console and mobile game design. It has daily and weekly goals, premium currencies, and even the dreaded timed events. The latter ran for just a month at a time last year (three in total) and their exclusive cosmetics are now inaccessible. I loathe this practice, and they seem to have stopped it, presumably while focusing on the console port. The app icon still hasn't even been changed away from a seasonal event which has been over for eight months. Baffling.
As it is, the odd compromises and decisions in the design of this game would probably destine this for footnote status in the Space Harrier legacy alongside Planet Harriers. Hopefully the console port tightens its focus and gets it more attention, because there's some nice stuff here. I didn't even mention the bizarre lore compendium or the cool environments which again hybridise the surrealist Space Harrier worlds with Panzer Dragoon's more grounded epic fantasy vibes, leading to some imaginative dreamy landscapes.
9 notes · View notes
cleverhottubmiracle · 1 month ago
Link
[ad_1] Back in September, Capcom fighting game fans had a major wish granted with Marvel Vs. Capcom Fighting Collection: Arcade Classics, which bundled the entire collection of 2D Marvel-centric fighting games--and a side-scrolling beat-'em-up to boot--in an all-in-one package. It was what fans of Marvel Vs. Capcom had wanted for years, particularly with Marvel Vs. Capcom 2's inclusion, and it made multiple fighting games seemingly lost to time reappear on the scene in an instant.Now, Capcom has the unenviable task of following it up with Capcom Fighting Collection 2, the true sequel to the first classic fighting compendium from 2022. This new collection features the same great quality-of-life additions as the others: a "museum" with concept art and design documents, a music player with each game's soundtrack at the ready, rollback netcode, etc. However, there are only so many old fighting games in Capcom's vault to collect, and Capcom Fighting Collection 2 has a few indicators that the well may be drying up.The "marquee" games in this bundle--based on the key art, at least--are the Capcom Vs. SNK games, which paired fighters from the libraries of both Capcom and SNK in one big battle. Both games utilized the brilliant Ratio system, which lets you change the strength of the characters you choose. Each game implemented this system differently; Capcom Vs. SNK assigned ratio levels, from one to four, to specific characters, while the sequel let you assign the ratios after selecting your character.From there, you can then choose between a Capcom style of play or an SNK style--or in the case of CvS2's "Groove" system, C-Groove, A-Groove, P-Groove, S-Groove, N-Groove, or K-Groove. Each of these replicates abilities and super meters from each company's portfolio; C-Groove, for instance, is a three-level super bar a la Street Fighter Alpha, whereas S-Groove works like Fatal Fury Special where you can charge the meter at will.Capcom Vs. SNK 2Gallery These systems play a huge part in how well both of these games--Capcom Vs. SNK 2 in particular--carry over into the modern day. They are still as intense and engaging as they were when they first launched, as you can experiment with different teams, ratios, and grooves until you find your sweet spot. Now, you can take those preferred teams online thanks to the excellent rollback netcode as well, which makes them even more appealing.Next, Power Stone and Power Stone 2 are two highly requested titles finally making the jump from the Dreamcast to modern consoles. These two games eschew the traditional side angle view of the other games on this list for a 3D arena-style approach, where you can freely roam around the stage, pick up items, and use them in battle. The original Power Stone allows for two players, while Power Stone 2 includes up to four at one time.Power Stone 2 perfected the formula and is still a really fun party-style fighter when you have four players in a room together. It holds up very well today, as the chaos of the arena will make you laugh while you try to pummel your opponents. The first Power Stone, however, doesn't hold up quite as well. It's slower and less precise, which results in matches dragging a bit, and the CPU is particularly difficult even in the first stage of Arcade mode. Both Power Stone games deserved to be included here, but I suspect Power Stone 2 will be the one to see more screen time as more players dive into the collection.Power Stone 2Now we come to the black sheep of Capcom fighting games, Capcom Fighting Evolution, a 2D team-based fighter where the entire roster is made up of Capcom characters. On paper, this should have been a smash hit; Capcom's roster is diverse enough that you could build a stacked lineup for a fighter with little issue. However, something about Capcom Fighting Evolution just feels off in execution, especially when standing next to Capcom Vs. SNK 2, which originally launched four years prior.The characters are divided by the games they hail from, and they fight as they did in those games, super meters and all. Even the divisions are odd--Ryu is from Street Fighter 2, while Chun-Li is grouped under Street Fighter 3. The styles don't mesh well with other characters, either, especially those from Red Earth, who are fun to play with but have a much more convoluted system to work around than, say, the Street Fighter Alpha group. It's a weird game, and while it's worth preserving in a collection like this, I don't think it will catch on with such stiff competition.Street Fighter Alpha 3 Upper, meanwhile, is what many consider to be the peak version of SFA3 from the arcade days, as it includes extra characters from the console versions along with some balance updates. The differences won't be obvious to casual fighting game players--the biggest change is a crouch-canceling glitch that helped a specific play style--but even then, you're still playing one of Capcom's best 2D fighters ever made, so it's a win-win.The final two games in the collection are from Capcom's 3D era, around the time of the original PlayStation. First there's Plasma Sword, which for many will answer the question, "What's up with that Hayato guy from Marvel Vs. Capcom 2?" This is a fun and unique fighter with a futuristic bent, one that allows you to shut off an opponent's super meter by landing a certain move, which also buffs your weapon for a brief period. The character Rain is notably interesting, as her staff will freeze an opponent with every hit while in this special state, making her a powerful choice.Project JusticeFinally, there's Project Justice, the previously Dreamcast-only sequel to Rival Schools: United By Fate. Rival School and Project Justice are interesting entries in Capcom's history, which take advantage of the tech at the time for full 3D graphics and movement, along with a 3v3 team-based format that mimics SNK's The King of Fighters. Oh, and the roster is made up of high school archetypes--athletes like baseball player Shoma, lone-wolf types like Akira and her famous skull helmet, etc.--which makes them somehow even more intriguing. While both Rival Schools games would have been welcome, Project Justice making the cut is a great decision.Regardless of each game's individual quality, all of them benefit from incredible emulation; Capcom's ability to bring these games to the modern era in these bundles continues to be impressive. Nothing is lost in the process, and very few issues are gained; these are the same feature-complete games we played when they originally launched, recreated faithfully, and it's laudable that Capcom takes such painstaking care in preserving its library.All eight of these games benefit from rollback netcode as well, and nearly every match I fought online felt great, with very few technical issues. In fact, the only tech hiccup I noticed was in single-player mode; whenever I faced off against Guy in Street Fighter Alpha 3 Upper, the game seemed like it couldn't handle how fast he was moving. I'd see graphical tears in the background, the occasional stutter, and some other small issues, but they did eventually resolve… even if that resolution involved me going to the continue screen.It's hard to tell how many more of these fighting collections Capcom can pursue. So far, the selection of games in each of them--Capcom Fighting Collection 2 included--has been sufficient enough that the bundle is worth the price of admission. In this case, Capcom Vs. SNK 2, Project Justice, Power Stone 2, Plasma Sword, and Street Fighter Alpha 3 Upper are incredible games worthy of a renewed spotlight. Capcom Fighting Evolution, Power Stone, and Capcom Vs. SNK Pro are not bad ports; however, the games themselves show a little more age than the others, especially those paired up with their sequels.All told, this is another great compendium of some of Capcom's best fighting games in their history. How many more Capcom can put together, however, remains to be seen. [ad_2] Source link
0 notes
redphienix · 2 years ago
Text
I am just enjoying myself browsing this wonderful site full of shrines to various arcade classics :)
0 notes
thedurvin · 3 years ago
Link
Found an obsessive archive of 80s-90s arcade games with categories of each one’s player characters, items, and enemies. The site is ancient and still uses frames; the “new” guestbook goes back to 2014.
EDIT okay only the first five I checked actually have anything besides flavor text for the games, this isn’t quite as awesome as I thought
6 notes · View notes
truemedian · 4 years ago
Text
Guide: Best Nintendo Switch Collections And Compilation Games
Tumblr media
Switch has become many a gamer's go-to console for revisiting retro classics, at home on the TV or wherever you happen to take the handheld hybrid. Squeezing in nostalgia trips between the big new releases has never been easier, and there have been a host of exceptional collections and compilation packages on Nintendo's system that bring together bundles of retro games, often with new features, bells and whistles. We've put together the following list of the best compilations on Switch. We've stuck to bundles which include a minimum of three games (many of them contain a lot more than three). While most of the collections below feature retro gaming delights from yesteryear, you'll also find trilogy collections of more recent games. Plenty of good-value variety for everyone! So, without further ado, let's dive into our picks — in no particular order — of the best compilations and collections on Switch. Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information. Mega Man Legacy Collection (Switch eShop) - Our Review - Profile Publisher: Capcom / Developer: Capcom Release Date: 22nd May 2018 (USA) / 22nd May 2018 (UK/EU) We begin with one of several collections of Mega Men. Digital Eclipse did a great job with all the details in Mega Man Legacy Collection, presenting the original games in their best possible light, while tossing in a handful of extra features and challenges on top to sweeten the deal. The rewind feature is a welcome inclusion that helps to mitigate the difficulty of some of the games, and the overall quality of the series difficult to dispute. We would highly recommend you pick this one up - all the included extra features coupled with the ability to play these games both at home and on the go make it a no-brainer. Borderlands Legendary Collection (Switch) - Our Review - Profile Publisher: 2K / Developer: 2K Release Date: 29th May 2020 (USA) / 29th May 2020 (UK/EU) Borderlands Legendary Collection is an excellent Switch showing for this beloved series, though it's difficult to determine if the price is right; sure, there's an enormous amount of content here so you're certainly not being ripped off, but it's old content and these games are routinely extremely cheap on other services. Still, it's a technically excellent port of three expansive, enjoyable shooters, and they're a perfect fit for the Switch. Whether played alone or with pals, the gameplay is terrific to dip into for 20 minutes or get stuck into for a massive grinding session. If you've somehow never played Borderlands before, you can't go wrong with this set. And if you have, but want to try a different character class on the bus ride home, now's your chance. Street Fighter 30th Anniversary Collection (Switch) - Our Review - Profile Publisher: Capcom / Developer: Digital Eclipse Release Date: 29th May 2018 (USA) / 29th May 2018 (UK/EU) While some of the games included in this compendium are rendered somewhat superfluous by the fact that far superior sequels and updates exist alongside them, Street Fighter 30th Anniversary Collection remains an utterly essential purchase for any self-respecting fighting game fan. This is like a history lesson in how the one-on-one fighter has evolved over time. The experience really benefits from using the right controller; while the Joy-Con are perfectly acceptable when you're hosting impromptu local multiplayer challenges and the Pro Controller's D-Pad is passable, we found the 8bitdo SN30 and SN30 Pro pads to be much better options, and if you have an arcade stick that's compatible with Switch, now is the ideal time to dig it out – this is fighting game nirvana, pure and simple. SEGA Mega Drive Classics (Switch) - Our Review - Profile Publisher: SEGA / Developer: SEGA Release Date: 7th Dec 2018 (USA) / 6th Dec 2018 (UK/EU) Sega's had more than one stab at creating a comprehensive collection of its best Mega Drive titles and, as a result, Sega Mega Drive Classics does lose some of its impact due to sheer familiarity; for example, we already have an immaculately-ported version of Sonic on the Switch eShop right now. Even so, it's hard to argue with the 50-odd games that ship with this new compendium, and only a fool would contest the fact that it showcases some of the best games of the 16-bit era. The modern-day enhancements are welcome too, and while this isn't the first time many of these games have gone portable, it's a real boon to be able to play the likes of Phantasy Star IV or Story of Thor on the bus. When you take into account how much quality there is on offer here, Sega Mega Drive Classics becomes an easy recommendation. Contra Anniversary Collection (Switch eShop) - Our Review - Profile Publisher: Konami / Developer: Konami Release Date: 11th Jun 2019 (USA) / 11th Jun 2019 (UK/EU) While it’s a shame that there are fewer games here than in other Konami collections – we’d have loved to have seen NES title Contra Force or the now-extinct WiiWare title Contra ReBirth – the ones included in the Contra Anniversary Collection are universally brilliant. The 8-bit and 16-bit Contra games are among the finest examples of the run ‘n gun genre, and to have almost all of them included in a single release and emulated flawlessly is an absolute treat. Whether you’re a fan of the series or a curious onlooker who’s always wanted to see what the fuss was all about, this is essential. Crash Bandicoot N. Sane Trilogy (Switch) - Our Review - Profile Publisher: Activision / Developer: Toys for Bob Release Date: 29th Jun 2018 (USA) / 29th Jun 2018 (UK/EU) Crash Bandicoot N. Sane Trilogy is a ruthlessly faithful recreation of some of the earliest successes in 3D platforming. Levels are slick, gorgeous to look at, and recreate the feel of the originals superbly. Newcomers to the series may be put off by the steep difficulty spikes and little to no explanation of some of the finer mechanics. All the fun and the foibles of the original three games are here, for better or for worse, and despite some odd design choices it still manages to be a really enjoyable retread of some old classics, warts and all. This is definitely worth a look if you're a fan of 3D platformers, but just as was the case back in the '90s, Crash isn't in quite the same league as Mario when it comes to playability, inventiveness and entertainment. If you're after a nostalgia trip, though, it's tough to beat. SNK 40th Anniversary Collection (Switch) - Our Review - Profile Publisher: NIS America / Developer: Digital Eclipse Release Date: 13th Nov 2018 (USA) / 16th Nov 2018 (UK/EU) SNK 40th Anniversary Collection is how retro compilations should be done. Although the emulation has a few little hiccups along the way, the overall package here is wonderfully presented. Rather than just slapping a rudimentary menu over a bunch of old ROMs, it’s clear there’s been a lot of effort made here to catalogue an often forgotten period in one of Japan’s most important game developers. As with all compilations, there are a few misses, but the quality is generally high, and the supporting museum mode is an absolute treasure trove for retro enthusiasts. Namco Museum (Switch eShop) - Our Review - Profile Publisher: Bandai Namco / Developer: Bandai Namco Release Date: 28th Jul 2017 (USA) / 28th Jul 2017 (UK/EU) Namco Museum does a great job of highlighting the illustrious lineage of one of video gaming's most famous arcade companies; not only is it packed with addictive games that will keep you glued to your Switch for many weeks to come, but it boasts excellent emulation, a host of options, online leaderboards, a special challenge mode for each game and a new version of Pac-Man VS. which is sure to become the go-to party title for many Switch players. While there are a couple of titles that we'd have swapped out for other, more worthy offerings from Namco's past, you're still getting an excellent selection of games for a reasonable price here. Mega Man X Legacy Collection (Switch eShop) - Our Review - Profile Publisher: Capcom / Developer: Capcom Release Date: 24th Jul 2018 (USA) / 24th Jul 2018 (UK/EU) Mega Man X Legacy Collection is a fantastic re-release of several must-play gaming classics, presenting them as authentically as possible while still including a few modern features on top that help to improve the overall experience and keep it from feeling antiquated. Throw in the new X Challenge mode and an enormous archive of museum content and this stands as the definitive way to play the Mega Man X games in the modern era. Four fantastic games, a bevy of extra content, and the ability to play at home or on the go make this one an easy recommendation. Phoenix Wright: Ace Attorney Trilogy (Switch eShop) - Our Review - Profile Publisher: Capcom / Developer: Capcom Release Date: 9th Apr 2019 (USA) / 9th Apr 2019 (UK/EU) The original Ace Attorney is almost two decades old, which is remarkable when you consider just how well it holds up. Sure, it’s been ported plenty of times and the jump to Nintendo DS certainly helped shake off the retro cobwebs, but as a piece of interactive history, Phoenix Wright: Ace Attorney Trilogy is as utterly addictive and truly rewarding as it was back at the turn of the millennium. Whether you’re brand new to the world of virtual defence law or a veteran attorney, Phoenix Wright’s first adventures are still a fine set of cases to undertake. Super Mario 3D All-Stars (Switch) - Our Review - Profile Publisher: Nintendo / Developer: Nintendo Release Date: 18th Sep 2020 (USA) / 18th Sep 2020 (UK/EU) We had an absolute blast playing through these three gems all over again, especially now they look sharper than ever. It’s a shame that the presentation is practically barebones with no bonus content beyond the soundtracks, but there can still be no denying the quality of the games on offer here. Super Mario 3D All-Stars is the Beatles’ Greatest Hits of the video game world, and is an absolute treat whether you’re reliving it in HD or discovering it for the first time. BioShock: The Collection (Switch) - Our Review - Profile Publisher: 2K / Developer: 2K Release Date: 29th May 2020 (USA) / 29th May 2020 (UK/EU) BioShock: The Collection stands as yet another fantastic port in the Switch’s ever-growing library, combining three excellent games and all their DLC into one convincing package. Stable performance, engrossing narratives, fun gameplay, and lots of content make this one an easy recommendation, even if these releases show their age from time to time. If you’re looking for a good single-player shooter to pick up for your Switch, look no further - it’s tough to go wrong here. Capcom Beat 'Em Up Bundle (Switch eShop) - Our Review - Profile Publisher: Capcom / Developer: Capcom Release Date: 18th Sep 2018 (USA) / 18th Sep 2018 (UK/EU) The Capcom Beat 'Em Up Bundle illustrates perfectly why the humble side-scrolling fighter was the toast of video gaming in the late '80s and early '90s. Addictive, enjoyable and – perhaps most important of all – bloody good fun when played co-operatively with friends, all of the titles in this seven-strong compendium are worth your time, and by adding robust local and multiplayer support, Capcom has done its utmost to ensure they find favour with a whole new generation of gamers. If you're not a fan of the genre then you may well be wondering what all the fuss is about, but for everyone else, this is a must-have download. - Page : - 1 - 2 - Next » Read More Read the full article
0 notes
retrocgads · 3 years ago
Photo
Tumblr media
UK 1985
18 notes · View notes
enterinit · 6 years ago
Text
New Xbox One Games for December 24 to 27
Tumblr media
New Xbox One Games for December 24 to 27. Oniken (December 24) In a post-apocalyptic future controlled by a sinister corporation, ninja mercenary Zaku is the last hope for humanity. Inspired by the demanding gameplay of 8-bit action/platformers, Oniken pits your agility and swordplay against a gauntlet of enemies, traps, and challenging bosses. Features: 8-bit inspired pixel art and musicCinematic cutscenesSix difficult missions, plus additional bonus stagesBattle 18+ bosses in the campaign or Boss Rush modeSingle-life Hardcore Mode for a true challenge Demon Pit (December 24) Arise Demon Hunter. It is time. The years you spent slaughtering demon-kind in the mortal world did little to cleanse your soul. Your sins have been laid bare and you have been judged. You are damned for eternity. The pit awaits! Inspired by the fast-paced FPS games of the 1990s, Demon Pit is an intense arcade-style arena shooter. Armed with a series of ranged weapons and a soul grapple, you must fight and out maneuver endless waves of demons in a constantly changing environment. How long can you survive before they rip your flesh and claim your soul? Battle 10 types of hideous hell spawn Repel the demon horde with 7 varied weapons Use your soul grapple to traverse the arena quickly and avoid the oncoming legion Master movement to survive the changing environment and its hazards Constantly kill to keep your multiplier alive and compete for leaderboard immortality Features: Battle 10 types of hideous hell spawnRepel the demon horde with 7 varied weaponsUse your soul grapple to traverse the arena quickly and avoid the oncoming legionMaster movement to survive the changing environment and its hazardsConstantly kill to keep your multiplier alive and compete for leaderboard immortality Straimium Immortaly (December 24) Bosses and beasties abound in this bizarre and vibrant roguelite/shump/dungeon crawler hybrid. Armed with a jetpack and a smorgasbord of weapons and power-ups, Straimium Immortaly pits your lone warrior against the forces of the Queeni Emperess. Agility, precision, and loads of loot are your only means of surviving the Cubicus. Features: A world like no other: explore the bizarre, butts-hard procedurally generated and monster-filled rooms of the CubicusFly quickly, carry a big gun: from the Ionic Laser to the lightning-blasting Electra Casta, wield an arsenal of 25+ upgradeable weapons and 50+ itemsUnleash ninja powers: discover and harness a variety of mysterious shinobi abilitiesYour fight, your way: unlockable classes, mutators, cheats and hats. Level seeds and size options to customize your run. Boss Rush mode, Incursion mode, and more.A whole ton of stats: keep track of your progress through leaderboards, achievements, and compendiums of enemies, bosses, weapons, items, and more. XenoRaptor (December 24) XenoRaptor is a frantic and frenzied twin-stick shooter, pitting ridiculously armed space dragons against an interstellar armada. Strip your defeated foes of their parts to assemble the ultimate weapon. From evasive teleporting and defensive mines, to railguns, tractor beams, and mind control, XenoRaptor is bullet-hell action with countless tactical possibilities. Arm your cyberdragon with various hulls and engines, and weapons such as lightning shotguns, laser nukes, ghost missiles, and more Face the might of a space skeleton armada and defeat screen-filling bosses Strategically turn environmental hazards – such as asteroids, mine fields, and radioactive clouds – against your enemies Test your skills in the campaign, boss rush mode, and alongside friends in local co-op Features: Arm your cyberdragon with various hulls and engines, and weapons such as lightning shotguns, laser nukes, ghost missiles, and moreFace the might of a space skeleton armada and defeat screen-filling bossesStrategically turn environmental hazards – such as asteroids, mine fields, and radioactive clouds – against your enemiesTest your skills in the campaign, boss rush mode, and alongside friends in local co-op Tamashii (December 24) Inspired by obscure Japanese games from the 90s and late 80s, Tamashii is a unique puzzle-platformer set in a distorted world of striking horror and unsettling imagery. An eldritch entity lurks inside the temple, a disturbing domain of death and danger. A mysterious stranger is summoned to this twisted hell to discover the source of evil that emanates from within. Can you survive the devilish traps, tricky puzzles, and monstrous beings looming in Tamashii’s dark corridors? Features: A pixelated aesthetic and atmosphere inspired by Japanese titles of the 90s and late 80sA harrowing blend of platforming, puzzles, and skin-crawling horrorA mysterious tale, complete with secrets and Easter eggs to uncoverTime trial/score attack modes for additional challengeA ‘slow-motion’ accessibility modifier to assist players Demons with Shotguns (December 24) The ultimate couch fragger gibfest! Armed with a powerful boomstick and bullet deflecting shield, up to four players wage unholy war against each other as they compete for souls in nine different local multiplayer game modes (wave mode for 1-2 players also included) across four realms and 40 arenas. This is demonic local multiplayer action at its bloodiest! Features: Frantic local multiplayer arena shooting action for 1-4 playersMultiple game modes, including free-for-all, team based, and co-opNot just shooting! Master the art of dashing, bullet-deflecting, and shotgun jumpingUse tarot cards to gain special temporary powers or curse your opponentsSix playable characters: Demon, Deceiver, Death, Preacher, Nun, AngelFight in 40 arenas, each with their own environmental hazards and mechanicsOriginal soundtrack by VHS Glitch, famed synthwave composerFeaturing the epic voice of Jon Bailey from Honest Trailers Odallus: The Dark Call (December 24) The old gods have forgotten this land… Odallus is an exploration/action game and loving homage to the 8-bit genre classics. You play as Haggis – a battle-weary warrior who must wield his sword once more to rescue his son from Darkness. Features: Eight levels open to explorationHuge bossesSharp controlsRad 8-bit graphicsThrilling atmosphere8+ hours of gameplay50+ enemy typesVeteran Mode Natsuki Chronicles December 24) "Shoot 'em up" evolve to a new level... Dramatic side-scrolling shoot 'em up! You play as Natsuki, and carry out the missions! Do you believe her past or future? Two game mode: Chronicles Mode: The story is presented seamlessly during gameplay with fully voiced dialogue. Arcade Mode: A brisk, 30-minute single-player campaign that recreates that nostalgic gameplay. A wide variety of equipment can be found throughout the game, making for added replay value as players add to their collection. You can mix and match equipment with different properties! "Bullet Trajectory Display" function, You can check the direction of enemy bullets! Natsuki Chronicles shares its setting with Ginga Force, but features a different set of characters. You can experience new chronicles of the pioneers who arrive on Seventier. The Clocker (December 27) Clocker is a puzzle game about time. It stages a story between a father and daughter using a dual protagonists technique. By controlling two individual characters in turn, you will gradually solve puzzles, push forward the timeline and the adventure. The game features unique time mechanisms, an artistic hand-drawn sketchy style, thought-provoking puzzles and a heart-warming plot. A vexing and thrilling adventure awaits you! Read the full article
0 notes
yourgamecheats · 6 years ago
Text
Psikyo Shooting Stars Alpha brings classic shmups to Nintendo Switch in January
Psikyo Shooting Stars Alpha brings classic shmups to Nintendo Switch in January
Publisher NIS America has announced that it will bring its shmup compendium Psikyo Shooting Stars Alpha to western Switch users in January 2020, bringing six arcade bangers to Nintendo’s small-screen console.
The six games featured on Alpha are the Strikers 1945 trilogy – which released in 1995, 1997, and 1999 respectively – as well as 1996’s Sol Divide: Sword of Darkness, 2000’s Dragon Blaze,and…
View On WordPress
0 notes
gear-project · 8 years ago
Note
What do you mean by "Guilty Gear X 1.5 was the only other game to have unique movelists for the Arcade Game"? I don't know enough about 1.5 and what moves it had compared to X, X+ and XX. Is there any site that lists the games moves? Also, has there ever been a site/text that talks about changes made in the older games? I've been working on some "move compendiums" and both 1.5 and Slash are particularly difficult to find movelists for, with none I could find for 1.5. Thank you for answering!
Okay, to give you a rough idea, the Guilty Gear X Series started out on NAOMI-1 Arcade Boards and transitioned to NAOMI-2 GD Rom format, eventually jumping to Sega RingEdge 2 for Accent Core Plus R.
http://gear-project.tumblr.com/post/50478666123/guilty-gear-arcade-info
As Arcade games go, these were mostly barebones as far as extras go.
Sure there were IME Card features, Guild Clubs, and the like, but as far as EX Mode and Gold Bosses is concerned, they were Console Exclusive features.
The history of EX Mode, Darkside Mode, and Gold Mode can be traced back to Guilty Gear X's Survival Mode.
Guilty Gear X 1.5 was actually a 'late port' of GGX that came out not long before GGXX arrived, so it's considered a 'transition port' of the game like Guilty Gear X Advance Edition and Guilty Gear Petit games that came before it.
If we're talking "playable features", however, the first games to feature Gold playable bosses started with the PS2 port of Guilty Gear X Plus, which also had untested prototypes of Kliff and Justice in it.
Once Guilty Gear XX was released on PS2 (prior to the #Reload version), EX Mode, Darkside Mode (Infinite Tension), and Gold Modes became staple extras of the series on every Console version of the game, with Exception to Isuka, Judgement, and Dust Strikers, which had other extras.
It wasn't until the PS2 version of Accent Core Plus that the features "Extra Menu", "GG Generations Modes", and Gold EX Arcade/M.O.M., Gold Survival ("Classic Survival"), and EX Mission Modes were added.  These are also features in the Steam version of Guilty Gear XX Accent Core Plus R.
EX Mode and GG Generations Modes (GG Mode and GGX Mode), are 'museum piece tributes' to all previous older ideas for characters in GGX that got scrapped with each Loketest Rebalance revision.
Say you wanted to play as Ky how he was in GGX 1.5, you can pick Ky's EX Mode and GGX Mode variant, of course that isn't 100% accurate, just a close approximation to how he played back then.
That all being said, there are features that were completely scrapped and never seen again in later versions, but in most cases these are due to glitch problems and balance reasons, including censorship issues.
Arguably, most of "Accent Core Plus R" was scrapped and replaced with Guilty Gear Xrd, which was based on #Reload, so, keep that in mind.
I would suggest checking various books for older frame data, as well as Dustloop's Wiki.
http://gear-project.tumblr.com/post/33155781247/gg-materials-timeline
http://www.dustloop.com/wiki/index.php/Category:Guilty_Gear
4 notes · View notes
comiccrusaders · 8 years ago
Text
Publisher Announces an All-New Collection of Frameable Artwork, the Follow-Up to the Essential Art of Atari Hardcover Compendium!
Last year’s release of Dynamite Entertainment’s Art of Atari® was indisputably one of the most talked-about releases of the year, collecting production and concept artwork, photos, and marketing materials from the video game pioneer. In April 2017, Dynamite will release the Atari Poster Book, curated by Art of Atari author Tim Lapetino, which collects some of the most iconic images from the golden age of gaming!
From the arcade to the living room, Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of now classic titles including Asteroids®, Centipede®, Missile Command®, and so many more.
#gallery-0-4 { margin: auto; } #gallery-0-4 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-0-4 img { border: 2px solid #cfcfcf; } #gallery-0-4 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
The artwork of Atari inspired a generation and created a bridge from the simple on-screen graphics of its early games to the imaginations of eager gamers. Now, Dynamite Entertainment proudly brings the most iconic, mind-blowing video game illustrations to posters, each one easy-to-remove and perfect for display, showcasing the tremendous talent of Atari’s greatest artists!
“I’m thrilled that we are able to make the classic artwork of Atari available to fans and art aficionados in a new form,” Lapetino says. “It’s great to be able to showcase and enjoy the amazing artwork in this larger format, and it’s what fans have been clamoring for since I began researching Atari.”
“When Dynamite released the much-anticipated Art of Atari last year, its vivid imagery of yesteryear’s console classics clearly struck up fond memories in a generation of gamers,” says Nick Barrucci, Dynamite CEO and Publisher. “We’ve seen hundreds of fans on social media enthusiastically reviewing the book and, more importantly, celebrating its long-lost fantastic artwork. The Atari Poster Book will fulfill the collective desire of the Atari generation to admire this artwork in an even larger format, something they can proudly display as their favorite youthful pasttime.”
Dynamite Entertainment’s Atari Poster Book features 40 pages of incredible artwork, and will be released in June 2017 at finer comic shops and bookstores everywhere.
DYNAMITE ENTERTAINMENT ANNOUNCES THE RELEASE OF THE ATARI® POSTER BOOK! Publisher Announces an All-New Collection of Frameable Artwork, the Follow-Up to the Essential Art of Atari Hardcover Compendium!
0 notes
entergamingxp · 5 years ago
Text
Mr. Driller Drill Land review
If there’s one thing we can all agree on, it’s that every game is improved by kicking off with its own theme song, and Mr. Driller Drill Land’s got one of the best – sugary, stirring and with just the right touch of sentimentality, it lets you know full well you’re about to have a very good time indeed. And boy does the resulting game deliver on that.
Mr. Driller Drill Land review
Developer: Bandai Namco/Project Driller
Publisher: Bandai Namco
Platform: Reviewed on Switch
Availability: Out now on Switch
Coming at the end of an outrageously prolific period for Namco’s Project Driller team, Mr. Driller Drill Land was the fourth game in as many years for the Mr. Driller series. Four short years in which a team clearly enamoured with its own creation had poured their hearts into this colourful offspring of Namco classics Baraduke and Dig Dug, with Drill Land acting like a consolidation of all that had gone before in the Driller series. A small shame, then, that it never made its way out of Japan upon its first release on Nintendo’s GameCube in 2002.
A minor miracle, then, that Bandai Namco has revived Mr. Driller Drill Land for a sumptuous remaster for Switch, and given it a global release too. It’s a gorgeous thing – the vector artwork has scaled up beautifully for the Switch, and on a portable screen this thing just pops. That snack-sized gameplay sits just perfectly on Nintendo’s Switch, too, with short sessions backed up by an in-game economy that sees you investing in items and objects in Drill Land’s theme park to help you progress. If you’ve never played a Mr. Driller game before there’s probably no better place to start than this compendium of all that’s great and good about the series.
To see this content please enable targeting cookies. Manage cookie settings
And if you’ve never played a Mr. Driller game before then you are in for a treat. It’s a puzzle game, primarily, but one with a focus on action – your task is simply to drill down through a blockade of coloured bricks, avoiding falling blocks you unlodge and making the most of colour combos as bricks of similar hues stick together and disappear, all while you keep an eye on a depleting oxygen meter that can be topped up by picking up air pockets. That, at its essence, is it – this is a one-button affair that’s as brash and blunt as its colour palette.
When it’s all in play, though, there’s an exquisite sense of action to Mr. Driller. It’s the puzzle game in its essence, which is to say when things get busy it’s about careful management giving way to blind panic as you leap out of the way of falling blocks and frantically drill towards the air pocket that just might save you. Drill for your life! Drill with everything you’ve got! Like the best arcade games, Mr. Driller employs a handful of simple systems to quickly immerse you in a sense of pure flow. Be the drill!
The only real addition for this new version – beyond the localisation – is a new casual mode that blunts the difficulty considerably, while online leaderboards are also present but only for the elite few who make the top 100.
Drill Land’s masterstroke is how it toys with all that, delivering delicious spins on the formula in the guise of different attractions in the theme park. There’s World Tour, which serves up the vanilla Driller experience, The Hole of Druaga which offers a twist inspired by The Tower of Druaga, another Namco arcade classic, as you hunt down keys and work towards defeating a big bad. There’s Horror Night House, a ghoulish spin on the formula which equips you with holy water to break down spooky blocks, and Star Driller that introduces various collectible items into the fray, while finally – and a personal favourite – there’s Drindy Adventure which sees you exploring a temple and avoiding rolling rocks and spiked traps.
It’s so much fun, and the real draw of Mr. Driller Drill Land is how evident it is the team behind it was having so much fun too. From the artwork of Kaori Shinozaki – a masterclass in early 00s cool – to the bubblegum sounds of Go Shiina and even through to the deep lore presented by its expansive cast of characters and their fully-voiced cutscenes, it’s an infectious energy Mr. Driller Drill Land boasts as its team iterates and experiments with joyous abandon. The end result is a timeless melody that’s been underappreciated for far too long – and what a thrill it is to have this gem so widely available at last.
from EnterGamingXP https://entergamingxp.com/2020/06/mr-driller-drill-land-review/?utm_source=rss&utm_medium=rss&utm_campaign=mr-driller-drill-land-review
0 notes
ridleykemp · 6 years ago
Text
grumpy old man critiques list of top 100 "indie rock" albums of the 2000s
While I’m sitting here waiting for 2019 to emerge from the womb and trying to figure out if anyone actually liked the song I posted last night, I’ve decided to pore through a list that Google thought I would enjoy: Treble Zine’s Top 100 Indie Rock Albums of the 2000s. I love lists, and 2000s* indie rock is pretty much my bailiwick, so this should be fun, right?
The whole list is here, but rather than go through it album by album, I’m just going to comment on each section of ten (which is how they’re organized on the Treble site) and offer up some albums I think were mistakenly omitted at the end. Let’s do it real time, so I can be surprised by their #1.
91-100
Lesser albums by The Strokes (Room on Fire), Phoenix (It’s Never Been Like That), and LCD Soundsystem (self-titled) show up at the bottom of the list, leading me to suspect we’ll be seeing these bands later on. Don’t really see Room on Fire as a top 100; The Strokes didn’t really live up to the hype in my opinion. Low’s Drums and Guns is on the list which is…odd. Let me check. OK, this list came out in 2017, so Double Negative wasn’t out yet, so Drums and Guns makes sense. Nice to see Neko Case (Fox Confessor Brings The Flood) and Belle and Sebastian (The Life Pursuit) get a nod, but since those are among their strongest works, I doubt we’ll be seeing them again.
81-90
Matador Records, represent! Cat Power’s You Are Free, Yo La Tengo’s I Am Not Afraid Of You And I Will Beat Your Ass and Interpol’s Antics show up here. Kudos for the Interpol record, as I think it was an improvement on their debut (although I’m probably in the minority). Crystal Castles’ debut is in this section, but thinking about them just makes me feel skeevy for what Alice Glass went through. Bright Eyes I’m Wide Awake/It’s Morning is rated just about right. I’m not a huge fan, but it’s kind of hard to knock Conor Obert’s influence.
71-80
Some of the big ones for my concert going experiences finally arrive. The Yeah Yeah Yeahs Fever To Tell and Ted Leo + Pharmacists’ The Tyranny of Distance are in about the right place. MGMT’s Oracular Spectacular, on the other hand, is way too low. History will not look kindly on that rating, or it wouldn’t, if history cared about lists like this.
61-70
Hey! Neko Case’s Blacklisted made it here, so she got a couple on the list at least. A lot of “OK, I guess, maybe” records here: Beruit’s Gulag Orkestar, The Decemberists’ The Crane Wife, and Titus Andronicus’ The Airing of Grievances are tough to argue with, but I’m not really feeling it. I’m hoping that Titus Andronicus’ The Monitor is somewhere a little higher on the list as I like both the music and the ambition better than their debut. Sonic Youth’s Murray Street, the second SY record on the list, feels way too high to me. Their best work was in the 90s in my opinion.
51-60
We’re getting into “no respectable list would leave these off” territory, which isn’t as much fun. Spoon’s Girls Can Tell isn’t my favorite of there, but it’s fine. Sleater-Kinney’s All Hands On The Bad One is right where it should be. TV on the Radio’s Dear Science might be a little lower than it ought to be, but let’s see the rest of the list before judging. Elliott Smith’s Figure 8 was going to be somewhere, just a matter of where, right?
41-50
Top half of the list! Sigur Ros’ () is at #50, which is too low in my book, but I can see that one being wildly divisive. We get Of Montreal (Hissing Fauna, Are You The Destroyer?), The Shins (Chutes Too Narrow), and The Killers (Hot Fuss) back to back to back, which is a pretty strong set, even if I liked Wincing The Night Away better. Death Cab For Cutie’s Plans clocks in here and there really had to be some Death Cab, didn’t there? A little surprised to see …And You Will Know Us By The Trail of Dead’s Source Codes and Tags this high up the list, but I’ll take it.
31-40
Everything from here on up should be borderline-classic, and they do pretty will with this segment. Animal Collective’s Merriweather Post Pavilion absolutely belongs and Spoon’s Kill The Moonlight is exactly right for Spoon’s best record. You can’t have any indie cred at all if you don’t list Godspeed You! Black Emperor’s Lift Your Skinny Fists Like Antennas To Heaven, so that box is ticked. The New Pornographers’ Twin Cinema is here, and it’s definitely top 40 material, but the problem with the NewPos is that damned near everything they did is just as worthy.
21-30
Twee is the order of the day in this segment. Bon Iver’s For Emma, Forever Ago and The Postal Service’s Give Up are like bookends for the era (Grizzly Bear, The National, and Fleet Foxes are in this section as well). TV On The Radio’s Return To Cookie Mountain is a classic, so yes, it’s rated about right, but I’m unconvinced of the Arctic Monkey’s debut, Whatever People Say I Am, That’s What I’m Not. I know it was the hype record, but their recent stuff is miles better in my opinion.
11-20
Top 20 means pretty much album-of-the-year cred at this level….and I’m not on board with most of what’s here. Sure, Phoenix’ Wolfgang Amadeus Phoenix rules the airwaves, so that’s fine. But, Death Cab’s Transatlanticism and Spoon’s Ga Ga Ga Ga Ga aren’t their best work and I don’t see them as anywhere near top 20 material. The top 2 here are Vampire Weekend’s self-titled debut and The Strokes’ Is This It and…nah man, I’ll pass. Maybe on the bottom half of the list, but they’re both essentially one-trick ponies who wore out their welcome pretty fast.
10-1
Ok, let’s start with the positives: Bloc Party’s Silent Alarm , Modest Mouse’s The Moon and Antarctica, Sufjan Stevens’ Come On Feel The Illinoise, and The Arcade Fire’s Funeral are all solid, top ten choices. There are a couple of impressive, idiosyncratic choices here as well. Sleater-Kinney’s The Woods and Fugazi’s The Argument are albums I loved and didn’t expect to see here. Wilco’s Yankee Hotel Foxtrot was inevitable, and I can’t argue with it. But this section is bookended by Franz Ferdinand at 10 and Interpol’s Turn On The Bright Lights at #1. Franz Ferdinand ‘s debut was a solid, if monochromatic, record that got big due to a ton of payola, and while I like the Interpol record, is it the best album of the first 18 years of the millennium? Not even close, in my opinion. It’s not even Interpol’s best record.
There are a ton of records that I could nominate as worthy of top 100 recognition, but I’m going to stick with what I think were particularly egregious omissions.
Old World Underground (Where Are You Now?) by Metric-This Montreal outfit is the best of the Broken Social Scene offshoots, and they’re a lot more fun than anything BSS ever made. The debut is the new wave revival you never knew you needed. Should be in the 60-70 range.
Hearts of Oak by Ted Leo + Pharmacists-I’m a biased Ted Leo fanboy, so I can’t be objective, but I feel like this is the One for Ted Leo fans. Should be in the 30-40 range.
Stellastarr* by Stellastar*-This should be a favorite of everyone who loved late-era talking heads. It’s fast, it’s fun, it’s smart, and the songwriting is, um, stellar. Sorry about that. Should be in the 50-60 range.
Employment by The Kaiser Chiefs-It feels weird to have other buzz bands like The Strokes and Franz Ferdinand on the list, but nothing by The Kaiser Chiefs. If you like big choruses, this is THE album for you. Great live show, too. Should be in the 70-80 range.
The Witching Hour by Ladytron-Synthwave before synthwave was popular. “Destroy Everything You Touch” was one of the best singles of the decade, not that anyone asked me. Should be in the 40-50 range.
We Are Beautiful, We Are Doomed by Los Campesinos! - The tweexcore Arcade Fire, with a gazillion times more energy. Gazing at your navel has never been more fun. Some folks prefer Come On Now, Youngster, and fair game to them, but this is my commentary. Should be in the 60-70 range.
Electric Version and Challengers by The New Pornographers - for reasons given above.
LP by Ambulance, LTD-An absolutely flawless compendium of guitar-based soft rock, power pop, neopsychedelia, and everything things a band can do with guitar based indie rock. Every song is great. My favorite album of the millennium so far. Should be in the 1-5 range.
That’s about it. Anything I’m missing?
-RK
* 2000s indie rock is way better than the music from my high school years, or, more accurately, I enjoy it more. I reckon this makes me a generational traitor or something, but the ears want what they want.
1 note · View note
thathijabimisfit-blog · 7 years ago
Text
'Bleach' Fan Anime Releases initial 'TYBW' Episode
Tumblr media
The first episode of the extremely anticipated Bleach fan anime from Retro Ryno and his workers is here, and therefore the group's TYBW is certain to satisfy fans' need for even additional Bleach.
 You can look at the primary episode above!
 Because the Bleach anime primarily fizzled out, the anime series ne'er tailored the ultimate arc of the manga -- instead referred to as the "Quincy Blood War" or the "Thousand-Year Blood War." Retro Ryno has been teasing a devotee animation that picks up wherever the anime left off for months currently, and it's like this one episode is simply a style of what is to come back.
 "I'm trying forward to engaged on Maria Holic a pair of, and doing additional for you all," Retro Ryno wrote within the YouTube comments of the primary episode. "I want i'm commencing to grasp what i am doing. there'll be heaps of changes and enhancements from here on out, so please, still twiddling my thumbs with ME."
 As Retro Ryno's comments type of imply, the animation itself may be a very little rough round the edges, however considering it is a fan's interpretation of stuff the anime ne'er covered? It's as good as done. Oh, and if you are in any respect accustomed to country dubbed version of Bleach, no, your ears don't deceive you; that apparently extremely is Johnny Reb Yong Bosch reprising his role as Ichigo Kurosaki.
 What does one consider the fan animation? square measure you a (pardon the pun) fan? allow us to grasp within the comments!
For those unacquainted with Tite Kubo's Bleach, the series follows the young delinquent Ichigo Kurosaki, World Health Organization has the power to check spirits. He presently obtains the ability of a Soul Reaper -- one meant to usher lost souls to the hereafter -- and currently has the duty to defend the living world from monstrous dark spirits referred to as Hollows. The manga was serialized in Shueisha's Weekly Shonen Jump from 2001 to 2016, and was collected into seventy four volumes. it's been tailored into English due to VIZ Media, and has oversubscribed over 900 million copies in Japan. The series was tailored into AN anime by Studio fictitious character from 2004 to 2012, and has four feature-length animations, rock musicals, video games, and a large amount of alternative merchandise maria holic ending .
ANIME NEWS: additional episodes of ‘High Score Girl’ anime to look in March
Three extra episodes of the animated TV series “High Score Girl” are created for straight-to-video unharness in March 2019.
 News of episodes thirteen to fifteen, which is able to even be streamed on Netflix, came following the ultimate episode that ventilated in Sept in Japan.
 The anime is predicated on a manga of an equivalent name by Rensuke Oshikiri presently running within the huge Gangan monthly comic compendium. Set in AN noncurrent arcade within the Nineteen Nineties, the series options several classic computer game titles from world.
 The story revolves around main characters Haruo Yaguchi, Akira Ono and Koharu Hidaka.
 The additional episodes square measure expected to point out however their relationships end up.
 In search of true love, Kanako Miyamae transfers to Ame no Kisaki parochial school, galvanized by however her oldsters fell crazy with one another there. there's only 1 distinction, though: as a result of men create Kanako forced an entry hives, she has really come back to the all-girls faculty to search out a partner of an equivalent sex.
 When she meets the gorgeous Mariya Shidou, Kanako believes she has found that special someone; but, there is a lot of to Mariya than meets the eye—it seems that Kanako's old flame is really a cross-dressing boy. Mariya threatens to reveal Kanako's impure intentions unless she keeps his real gender a secret, and to form things worse, he additionally replaces her original friend in order that he will currently keep an in depth eye on her.
 Maria†Holic follows Kanako as she appearance for love all told the incorrect places and searches for the lady of her dreams—that is, if she will be able to survive being Mariya's roommate!
 Maria Holic  EP.1
Maria Holic  EP.2
Maria Holic  EP.3
Maria Holic  EP.4
Maria Holic  EP.5
Maria Holic  EP.6
Maria Holic  EP.7
Maria Holic  EP.8
Maria Holic  EP.9
Maria Holic  EP.10
Maria Holic  EP.11
Maria Holic  EP.12
0 notes
vrheadsets · 7 years ago
Text
Carnival Game Compendium Pierhead Arcade Comes to PlayStation VR
There are several virtual reality (VR) mini-game compilations out there, Loco Dojo, Nvidia’s VR Funhouse and Sports Bar VR are just some of them. One of the earliest to see release was Mechabit’s Pierhead Arcade, which original supported HTC Vive before coming to Oculus Rift. Now the studio has teamed up with publisher Archiact to bring Pierhead Arcade to PlayStation VR.
Pierhead Arcade is a casual arcade experience that uses physics-based gameplay to bring the nostalgic arcades of the past to vivid life. Inside the huge virtual arcade, players will be able to test themselves against such familiar fair games. Once they’ve collected enough tickets, they can head to the prize booth for a smorgasbord of nostalgic carnival props and prizes.
There are 15 fair games to play through: Rocket Ball, Basketball, Bowling, Comet Drop, Arctic Shuffle, Super Punch, Binary Dash, Honey Rush, Shooting Gallery, Scarab Toss, Dino Whack, Cannonball Bounce, Rapid Fire, and the Claw Machine.
So whether you prefer a coin operated classic or something a bit more hands-on there’s going to be a game for you.  Pierhead Arcade maybe a single-player experience but it does feature online leaderboards to compete with other players around the world or just a few friends.
You can buy Pierhead Arcade now for PlayStation VR, with the title retailing for $19.99 USD/£11.99 GBP. For PlayStation Plus members there’s a 10 percent discount for regular members in North America, or 15 percent off for PS+ Members in Europe, dropping the cost to $17.99 and £10.19 respectively.
This isn’t the first time Archiact has helped an indie studio bring its videogame to more platforms, especially PlayStation VR. The company teamed up with E McNeill to bring Darknet to the headset, and most recently announced a collaboration with Secret Location and its bullet hell experience Blasters of the Universe. 
Archiact doesn’t just publish videogames it makes a few of it own. Under its belt is hidden object puzzle title Hidden Fortune, cute puzzler Waddle Home, and upcoming first-person shooter (FPS) Evasion. VRFocus will continue its coverage of Archiact and Mechabit, reporting back with the latest updates.
from VRFocus http://ift.tt/2BFWLV6
0 notes
metaljesusrocks · 8 years ago
Video
youtube
20 Video Game BOOKS Reviewed - Guides & Novels for Retro Collectors!
Books Shown (w/ Amazon Affiliate links): This Be Book Bad Translation, Video Games Legends of Localization - http://amzn.to/2zymler Classic Home Video Games 1989-1990 : http://amzn.to/2y1fp8c The 100 Greatest Console Video Games 1977-1987 : http://amzn.to/2yJhY2i Ultimate Nintendo Guide to the NES Library - http://amzn.to/2zx5Qze The Complete SNES Super Nintendo Compendium Worlds of Power: Metal Gear - http://amzn.to/2zyorei Worlds of Power: Ninja Gaiden - http://amzn.to/2y0U3wN Worlds of Power: Wizards & Warriors Worlds of Power: Castlevania II - http://amzn.to/2yJvxyI Worlds of Power: Bases Loaded II Worlds of Power: Mega Man 2 Worlds of Power: Blaster Master Worlds of Power: Bionic Commando Worlds of Power: Before Shadowgate Worlds of Power: Infiltrator Artcade - http://amzn.to/2yMFX1g Art of Atari - http://amzn.to/2h4eKNT Power-Up - http://amzn.to/2yJYbzU Coleco The Official Book - http://amzn.to/2h3AGZa TurboGrafx-16 Turbochip Unofficial NES/Famicom Compendium - http://amzn.to/2yK4vrh Hardcore Gaming 101: Sega Arcade Classics - http://amzn.to/2yLKmkW Hardcore Gaming 101: Data East Arcade Classics - http://amzn.to/2yK1YgE Hardcore Gaming 101: Contra & other Konami Classics - http://amzn.to/2zxiSfO
0 notes